Difference between revisions of "Writing Music"
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* <code>--</code> - 2 beat pause | * <code>--</code> - 2 beat pause | ||
== Chords == | |||
* <code>C0E0G0 or G0E0C0 or E0G0C0</code> - C Major Triad on zeroth octave | |||
* <code>C0E0G0Bb, D0F#1A1</code> - More examples | |||
== Labels == | |||
* <code>c1: F#0 A0 C#0 :c1 A0 C#0 F#1</code> - will play both lines simultaneously from beat c1 | |||
== Instruments == | == Instruments == | ||
<code>i0</code> - change instrument to | <code>i0</code> - change instrument to Harp/Piano | ||
There are 16 instruments total: | There are 16 instruments total: | ||
* <code>i0</code> - Piano, the default instrument unless otherwise specified. | * <code>i0</code> - Harp/Piano, the default instrument unless otherwise specified. | ||
* <code>i1</code> - Bass drum. | * <code>i1</code> - Bass drum. | ||
* <code>i2</code> - Snare drum. | * <code>i2</code> - Snare drum. | ||
* <code>i3</code> - Sticks. | * <code>i3</code> - Sticks. | ||
* <code>i4</code> - Bass | * <code>i4</code> - Bass. | ||
* <code>i5</code> - Flute | * <code>i5</code> - Flute | ||
* <code>i6</code> - Bell. | * <code>i6</code> - Bell. |
Latest revision as of 21:00, 5 June 2022
To write in-game music, just write "jukebox commands" in a regular Book & Quill item, then left-click a jukebox with the book to run those commands.
Notes
C#0
- C# in zeroth octave (there are two octaves in Minecraft, 0 and 1)Ab1
- A flat in first octave
Pauses, beat duration
:-4
- go back 4 beatsd3
- change delay in ticks between beats--
- 2 beat pause
Chords
C0E0G0 or G0E0C0 or E0G0C0
- C Major Triad on zeroth octaveC0E0G0Bb, D0F#1A1
- More examples
Labels
c1: F#0 A0 C#0 :c1 A0 C#0 F#1
- will play both lines simultaneously from beat c1
Instruments
i0
- change instrument to Harp/Piano
There are 16 instruments total:
i0
- Harp/Piano, the default instrument unless otherwise specified.i1
- Bass drum.i2
- Snare drum.i3
- Sticks.i4
- Bass.i5
- Flutei6
- Bell.i7
- Guitar.i8
- Chime.i9
- Xylophone.i10
- Iron Xylophone.i11
- Cow Bell.i12
- Didgeridoo.i13
- Bit.i14
- Banjo.i15
- Pling.
Volume
v700
- higher volumev300
- lower volumev500
- normal volume
Example
i0 d2 E0 - E0 - E0 --- E0 - E0 - E0 --- E0 - G1 - C0 - D0 - E0 ------- F0 - F0 - F0 - F0 - F0 - E0 - E0 - E0 E0 E0 - D0 - D0 - E0 - D0 --- G1 --- :0 C0 ------- C0 ------- C0 ------- C0 --- C0 --- G1 ------- C0 ------- G1 ------- G1 --- G0 ---